Journal Papers

Journal Papers

Chai, C. S., Lin, P. Y., King, R. B., & Jong. M. S. Y. (2021). Intrinsic motivation and sophisticated epistemic beliefs are promising pathways to science achievement: Evidence from high achieving regions in the East and the West. Frontier in Psychology, 12, 581193.

Chen, M. Y., Chai, C. S., Jong, M. S. Y., & Jiang, M. Y. C. (2021). Teachers’ conceptions of teaching Chinese descriptive composition with interactive spherical video-based virtual reality. Frontiers in Psychology, 12, 591708.

Huang, S., Jiang, M. Y. C., Yin, H. B., & Jong, M. S. Y. (2021). Does ICT use matter? The relationships between students’ ICT use, motivation, and science achievement in East Asia. Learning and Individual Differences, 86, 101957.

Lin, P. Y., Chai, C. S., Jong, M. S. Y., Dai, Y., Guo, Y., & Qin, J. (2021). Modeling the structural relationship among primary students’ motivation to learn artificial intelligence. Computers & Education: Artificial Intelligence, 2, 100006.

Jong, M. S. Y., Chan, T., Tam, V., & Jiang, M. Y. C. (2021). Design-based research on gamified outdoor social enquiry learning with context-aware technology: Integration of teacher facilitation for advancing the pedagogical effectiveness. International Journal of Mobile Learning & Organisation, 15(1), 107–126.

Bower, M., & Jong, M. S. Y. (2020). Immersive virtual reality in education. British Journal of Education Technology, 51(6), 1981–1990.

Dong, A. M., Jong, M. S. Y., & King, R. (2020). How does prior knowledge influence learning engagement? The mediating roles of cognitive load and help-seeking. Frontiers in Psychology, 11, 591203.

Chai, C. S., Rahmawati, Y., & Jong, M. S. Y. (2020). Indonesian science, mathematics, and engineering preservice teachers’ experiences in STEM-TPACK design-based learning. Sustainability, 12(21), 9050.

Jong, M. S. Y., Tsai, C. C., Xie, H., & Wong, F. K. K. (2020). Integrating interactive learner-immersed video-based virtual reality into learning and teaching of physical geography. British Journal of Educational Technology, 51(6), 2063–2078.

Jiang, M. Y. C., Jong, M. S. Y., Lau, W. W. F., Chai, C. S., Liu, K. S. X., & Park, M. (2020). A scoping review on flipped classroom approach in language education: Challenges, implications and an interaction model. Computer Assisted Language Learning. DOI: 10.1080/09588221.2020.1789171

Chiu, T. K. F., Jong, M. S. Y., & Mok, I. A. C. (2020). Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics? Educational Technology Research & Development, 68, 2305–2320.

Chang, S. C., Hsu, T. C., & Jong, M. S. Y. (2020). Integration of the peer assessment approach with a virtual reality design system for learning earth science. Computers & Education, 146, 103758.

Chien, S. Y., Hwang, G. J., & Jong, M. S. Y. (2020). Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions. Computers & Education, 146, 103751.

Weng, X. J., Jong, M. S. Y., & Chiu, T. K. F. (2020). Book review on “Lecture Notes in Educational Technology”: Smart learning environments. Bulletin of the Technical Committee on Learning Technology, 20(1), 9–11.

Jong, M. S. Y. (2020). Promoting elementary pupils’ learning motivation in environmental education with mobile inquiry-oriented ambience-aware fieldwork. International Journal of Environmental Research & Public Health, 17(7), 2504.

Chang, S. C., Hsu, T. C., Kuo, W. , & Jong, M. S. Y. (2020). Effects of applying a VR-based two-tier test strategy to promote elementary students’ learning performance in a Geology class. British Journal of Educational Technology, 51(1), 148–165.

Jiang, M. Y. C., Jong, M. S. Y., Tse, C. S., & Chai, C. S. (2020). Examining the effect of semantic relatedness on the acquisition of English collocations. Journal of Psycholinguistic Research, 49, 199–222.

So, H. J., Jong. M. S. Y., & Liu, C. C. (2020). Computational thinking education in the Asian Pacific region. The Asia-Pacific Education Researcher, 29(1), 1–8.

Jong, M. S. Y., Geng, J., Chai, C. S., & Lin, P. Y. (2020). Development and predictive validity of the computational thinking disposition questionnaire. Sustainability, 12, Article 4459.

Jiang, M. Y. C., Jong, M. S. Y., Zhang Y., & Liu S. X. (2020). Development and validation of “English Learning Self-Efficacy Scale for Undergraduates” (ELSES-U): A preliminary study. Foreign Language Testing and Teaching, 38, 1–11. (in Chinese)

Dai, Y., Chai, C. S., Lin, P. Y., Jong, M. S. Y., Guo, Y., & Qin, J. (2020). Promoting students’ well-being by developing their readiness for the artificial intelligence age. Sustainability, 12, 6597.

Chai, C. S., Jong, M. S. Y., & Yan, Z. M. (2020). Surveying Chinese teachers’ technological pedagogical STEM knowledge: A pilot validation of STEM-TPACK survey. International Journal of Mobile Learning & Organisation, 11(2), 203–214.

Cho, K. W., Tse, C. S., & Chan, Y. L. (2020). Normative data for Chinese-English paired associates. Behavior Research Methods, 52, 440–445.

Gu, X., Tse, C. S., & Brown, N. R. (2020). Intergenerational factors that modulate the transmission of autobiographical memory from older to younger generations. Memory, 28, 204–215.

Gu, X., Tse, C. S., & Chan, M. H. M. (2020). Are older adults in Hong Kong “living in history” in their autobiographical memory? Applied Cognitive Psychology, 34, 157–167.

Jiang, M. Y. C., Jong, M. S. Y., Tse, C. S., & Chai, C. S. (2020). Examining the effect of semantic relatedness on the acquisition of English collocations. Journal of Psycholinguistic Research, 49, 199–222.

Lim, R. Y. H., Yap, M. J., & Tse, C. S. (2020). Individual differences in Cantonese Chinese word recognition: Insights from the Chinese Lexicon Project. Quarterly Journal of Experimental Psychology, 73, 504–518.

Zeng, T., & Tse, C. S. (2020). Does the mortality salience effect on worldview defense depend on the cultural orientation of Chinese people? International Journal of Psychology, 55, 291–304.

Zhou, Y., & Tse, C. S. (2020). The taste of emotion: Metaphoric association between taste and valence. Frontiers in Psychology, 11, 986, 1–14.

Jong, M. S. Y. (2019). Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns: A three-year study. British Journal of Educational Technology, 50(3), 1275–1293.

Huang, C. Q., Han, Z. M., Li, M. X., Jong, M. S. Y., & Tsai, C. C. (2019). Investigating students’ interaction patterns and dynamic learning sentiments in online discussions. Computers & Education, 140, 103589.

Lin, H. C. S., Yu, S. J., Sun, J. C. Y., & Jong, M. S. Y. (2019). Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load. Interactive Learning Environments. DOI: 10.1080/10494820.2019.1624579

Lin, P. Y., Chai, C. S., & Jong, M. S. Y. (2019). A PISA-2015 comparative meta-analysis between Singapore and Finland: Relations of students’ interest in science, perceived ICT competence, and environmental awareness and optimism. International Journal of Environmental Research and Public Health, 16(24), 5157.

Jong, M. S. Y. (2019). To flip or not to flip: Social science faculty members’ concerns about flipping the classroom. Journal of Computing in Higher Education, 31(2), 391–407.

Chai, C. S., Jong, M. S. Y., Yin, H. B., Chen, M. Y., & Zhou, W. (2019). Validating and modelling teachers’ technological pedagogical content knowledge for integrative science, technology, engineering and mathematics education. Educational Technology & Society, 22(3), 61–73.

Dong, A. M., Jong, M. S. Y., & Shang, J. J. (2019). Achievement pathway of higher-order thinking through classroom interactions in the flipped classroom. Modern Educational Technology, 29(2), 46–51. (in Chinese)

Geng, J., Chai, C. S., Jong, M. S. Y., & Luk, E. T. H. (2019). Understanding the pedagogical potential of interactive spherical video-based virtual reality from the teachers’ perspective through the ACE framework. Interactive Learning Environments. DOI: 10.1080/10494820.2019.1593200

Jong, M. S. Y., Chen, G. W., Tam, V., & Chai, C. S. (2019). Adoption of flipped learning in social humanities education: The FIBER experience in secondary schools. Interactive Learning Environments, 27(8), 1222–1238.

Geng, J., Jong, M. S. Y., Chai, C. S. (2019). Hong Kong teachers’ self-efficacy and concerns about STEM education. The Asia-Pacific Education Researcher, 28(1), 35–45.

Tse, C. S., Chan, M. H. M., Tse, W. S., & Wong, S. W. H. (2019). Can the testing effect for general knowledge facts be influenced by divided attention or experimentally-induced anxious mood? Frontiers in Psychology, 10, 969, 1–17.

Wong, P. C. M., Ou, J., Pang, C. W. Y., Zhang, L., Tse, C. S., Lam, L. C. W., & Antoniou, M. (2019). Language training leads to global cognitive improvement in older adults: A preliminary study. Journal of Speech Language and Hearing Research, 62, 2411–2424.

Chang, S. C., Hsu, T. C., Chen, Y. N., & Jong, M. S. Y. (2018). The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness. Interactive Learning Environments. DOI: 10.1080/10494820.2018.1548490

Jong, M. S. Y., Chan, T., Hue, M. T., & Tam, V. (2018). Gamifying and mobilising social enquiry‐based learning in authentic outdoor environments. Educational Technology & Society, 21(4), 277–292.

Lan, Y. J., Botha, A., Shang, J. J., & Jong, M. S. Y. (2018). Technology-enhanced contextual game-based language learning. Educational Technology & Society, 21(3), 86–89.

Gu, X., & Tse, C. S. (2018). Abstractness and desirableness in human value system: Self-transcendence values are construed more abstractly but felt more closely than self-enhancement values. Asian Journal of Social Psychology, 21, 282–294.

Huang, Y., Tse, C. S., & Xie, J. (2018). The bidirectional congruency effect of brightness-valence metaphoric association in the Stroop-like and priming paradigms. Acta Psychologica, 189, 76–92.

Li, Y., Tse, C. S., & Sun, J. (2018). Other-race categorization advantage in a binary- vs. ternary-response race categorization task. Journal of Cognitive Psychology, 30, 242–256.

Siu, T. S. C., McBride, C., Tse, C. S., Tong, X., & Maurer, U. (2018). Evaluating the effects of metalinguistic and working memory trainings on fluent reading in Chinese and English: A randomized controlled trial. Frontiers in Psychology, 9, 2510, 1–13.

Tse, C. S., & Yap, M. J. (2018). The role of lexical variables in the visual recognition of two-character Chinese compound words: A megastudy analysis. Quarterly Journal of Experimental Psychology, 71, 2022–2038.

Jong, M. S. Y. (2017). Empowering students in the process of social inquiry learning through flipping the classroom. Educational Technology & Society, 20(1), 306–322.

Rong, W. N., Jong, M. S. Y., & Shang, J. J. (2017). Research on Hong Kong middle school teachers’ information literacy. Modern Educational Technology, 27(2), 65–71. (in Chinese)

Jong, M. S. Y., Dong, A. M., & Luk, E. T. H. (2017). Design-based research on teacher facilitation practices for serious gaming in formal schooling. Research and Practice in Technology Enhanced Learning, 12(19), 1–16.

Song, Y., Jong, M. S. Y., Chang, M., & Chen, W. (2017). “HOW” to design, implement and evaluate the flipped classroom? – A Synthesis. Educational Technology & Society, 20(1), 180–183.

Gu, X., Tse, C. S., & Brown, N. R. (2017). The effects of collective and personal transitions on the organization and contents of autobiographical memory in Chinese older adults. Memory & Cognition, 45, 1335–1349.

Ng, M. M. R., Goh, W. D., Yap, M. J., Tse, C. S., & So, W. C. (2017). How we think about temporal words: A gestural priming study in English and Chinese. Frontiers in Psychology, 8, 974, 1–10.

Tse, C. S., Yap, M. J., Chan, Y. L., Sze, W. P., Shaoul, C., & Lin, D. (2017). The Chinese Lexicon Project: A megastudy of lexical decision performance for 25,000+ traditional Chinese two-character compound words. Behavior Research Methods, 49, 1503–1519.

Jong, M. S. Y. (2016). Teachers’ concerns about adopting constructivist online game-based learning in formal curriculum teaching. British Journal of Educational Technology, 47(4), 601–617.

Jong, M. S. Y., & Tsai, C. C. (2016). Understanding the concerns of teachers about leveraging mobile technology to facilitate outdoor social inquiry learning: The “EduVenture” experience. Interactive Learning Environments, 24(2), 328–344.

Chan, Y. L., Gu, X., Ng, J. C. K., & Tse, C. S. (2016). Effects of dilemma type, language, and emotion arousal on utilitarian vs. deontological choice to moral dilemmas in Chinese-English bilinguals. Asian Journal of Social Psychology, 19, 55–65.

Gu, X., & Tse, C. S. (2016). Narrative perspective shift at retrieval: The psychological-distance-mediated-effect on emotional intensity of positive and negative autobiographical memory. Consciousness and Cognition, 45, 159–173.

Li, Y., & Tse, C. S. (2016). Interference among the processing of facial emotion, face race and face gender. Frontiers in Psychology, 7, 1700, 1–13.

Jong, M. S. Y., & Shang, J. J. (2015). Impeding phenomena emerging from students’ constructivist online game-based learning process: Implications for the importance of teacher facilitation. Educational Technology & Society, 18(2), 262–283.

Jong, M. S. Y. (2015). Does online game-based learning work in formal education at school? The Curriculum Journal, 26(2), 249–267.

Shang, J. J., Jong, M. S. Y., & Chen, G. W. (2015). Learning sciences: Promoting in-depth reform of education. China Educational Technology, 336, 6–13. (in Chinese)

Jong, M. S. Y., & Chen, Z. (2015). Leveraging EagleEye in schooling. Hubei Education, 745, 26–28. (in Chinese)

Jong, M. S. Y. (2014). Elementary students’ view of collaborative knowledge building in LearningVillages. Interaction Design and Architecture(s), 21, 37–56.

Jong, M. S. Y., Geng, J., & Jiang, Y. (2014). Application of “LearningVillages” in collaborative inquiry learning. China Educational Technology, 324, 119–124. (in Chinese)

Zhang, X. Q., Jiang, Y., & Jong, M. S. Y. (2014). A comparative study of teachers’ attitudes toward the use of frame-based interactive whiteboards. Modern Educational Technology, 24(3), 33–41. (in Chinese)

Jong, M. S. Y. (2013). Design and implementation of EagleEye—An integrated outdoor exploratory educational system. Research and Practice in Technology Enhanced Learning, 8(1), 43–64.

Jong, M. S. Y., Geng, J., & Shang, J. J. (2013). A case study of the implementation of tablet-based e-textbooks in primary English teaching. Modern Distance Education Research, 122, 92–99.

Shang, J. J., Zhang, J., Jong, M. S. Y., & Jiang, Y. (2012). Pedagogical design and implementation of gamified web-based courses. Journal of Distance Education, 30(4), 66–72. (in Chinese)

Shang, J. J., Jong, M. S. Y., & Jiang, Y. (2011). Three tiers of difficulty and hindrance in educational gaming: Further discussing the needs of developing light-games. e-Education Research, 217, 65–71.

Jiang, Y., Shang, J. J., & Jong, M. S. Y. (2011). Design and application of gamified inquiry learning. China Educational Technology, 292, 84–91. (in Chinese)

Jiang, Y., Jong, M. S. Y., & Shang, J. J. (2011). A comparative study of gamified inquiry learning cases. Journal of Distance Education, 29(1), 105–110. (in Chinese)

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). An evaluative study on VISOLE—Virtual Interactive Student-Oriented Learning Environment. IEEE Transactions on Learning Technologies, 3(4), 307–318.

Jong, M. S. Y., Chen, W. Q., Tse, A. W. C., Lee, F. L., & Lee, J. H. M. (2010). Using posting templates for enhancing students’ argumentative elaborations in computer-supported collaborative inquiry learning. Research and Practice in Technology Enhanced Learning, 5(3), 275–294.

Shang, J. J., & Jong, M. S. Y. (2009). The educational value of games. Journal of Distance Education, 17(1), 63–68. (in Chinese)

Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J. J., & Wong, M. K. H. (2008). FARMTASIA: An online game-based learning environment based on the VISOLE pedagogy. Virtual Reality, 12(1), 17–25.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2008). Motivation, effectiveness, and problems in educational games. e-Education Research, 75(6), 64–68.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2008). Harnessing games in education. Journal of Distance Education Technologies, 6(1), 1–9.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2008). Using case study research in game-based learning: Our empirical experience. Modern Educational Technology, 18(6), 20–23.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2008). A case study of learning behaviour in game-based learning: Implications for educational game design. China Educational Technology, 253, 67–71. (in Chinese)

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2007). Motivational strategies in VISOLE: Do they work? Global Chinese Journal of Computers in Education, 5(1, 2), 72–84. (in Chinese)

Jong, M. S. Y., Shang, J. J., Lee, F. L., Lee, J. H. M., & Law, H. Y. (2006). An exploratory study on teachers’ perceptions of game-based situated learning. Frontiers in Artificial Intelligence and Applications, 151, 525–532.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M., Wong, M., Luk, E., & Cheung, K. (2006). Using the “Record-Replay” function for elaboration of knowledge in educational games. Frontiers in Artificial Intelligence and Applications, 151, 503–506.

Shang, J. J., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., & Law, H. Y. (2006). Computer games in education: A comparative study between Hong Kong and Beijing. Journal of Computational Information Systems, 2(2), 481–487.

Conference Papers

Huang, B., & Jong, M. S. Y. (2020). Exploring the integration of social care education with STEM: A social-scientific maker curriculum. Proceedings of the 9th International Conference on Engineering, Technology and Education (TALE 2020) (pp. 998–1001). IEEE.

Jong, M. S. Y., Tsai, C. C., Xie, H., Wong, F. K. K., Tam, V., Zhou, X. H., & Chen, M. Y. (2020). Problems in educational use of spherical video-based immersive virtual reality in practice: The LIVIE experience. Proceedings of the 28th International Conference on Computers in Education (ICCE 2020) (Vol. II, pp. 724–727). Asia-Pacific Society for Computers in Education.

Lau, W. F. F., Jong, M. S. Y., Cheng, G. K. S., Chu, S. K. W., & Wang, X. (2020). Demographic predictors of teachers’ stages of concern for STEM education in Hong Kong. Proceedings of the 28th International Conference on Computers in Education (ICCE 2020) (Vol. II, pp. 743–745). Asia-Pacific Society for Computers in Education.

Weng, X. J., Jong, M. S. Y., & Chiu, T. K. F. (2020). Investigating the effectiveness of composite making instructions on secondary school integrated STEM education. Proceedings of the 28th International Conference on Computers in Education (ICCE 2020) (Vol. II, pp. 770–773). Asia-Pacific Society for Computers in Education.

Chen, M. Y., Jong, M. S. Y., & Chai, C. S. (2020). Teachers’ conceptions and uses of interactive spherical video-based virtual reality in teaching Chinese writing. Proceedings of the 28th International Conference on Computers in Education (ICCE 2020) (Vol. II, pp. 778–781). Asia-Pacific Society for Computers in Education.

Chai, C. S., Lin, P. Y., Jong, M. S. Y., Dai, Y., & Chiu, T. K. F. (2020). Primary students’ readiness for learning of artificial intelligence: A case study in Beijing. Proceeding of the 28th International Conference on Computers in Education (ICCE 2020) (Vol I, pp. 41–46). Asia-Pacific Society for Computers in Education.

Weng. X. J., Jong, M. S. Y., & Chiu, T. K. F. (2020). Implementation challenges of STEM education: From teachers’ perspective. Proceedings of the 28th International Conference on Computers in Education (ICCE 2020) (Vol. I, pp. 683–685). Asia-Pacific Society for Computers in Education.

Yue, M., Dai, Y., Jong. M. S. Y., & Chai, C. S. (2020). Interaction between primary teachers’ teaching conceptions and practices in an AI curriculum development: An interactional ethnographic study. Proceedings of the 1st International Conference on Education and Artificial Intelligence (ICEAI 2020) (p. 12). The Education University of Hong Kong.

Weng, X. J., Jong, M. S. Y., & Chiu, T. K. F. (2020). Effects of gamification on undergraduate students with different learning styles. Proceeding of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020) (pp. 767–768). Global Chinese Conference on Computer in Education.

Zhou, X. H., & Jong, M. S. Y. (2020). From PISA 2009 to PISA 2018: Equity in Hong Kong secondary mathematics and science education. Proceedings the 6th International Symposium on Educational Technology (ISET 2020) (pp. 277–279). IEEE.

Chao, G., Jong, M. S. Y., Chai, C. S., & Luk, E. T. H. (2020). Development of the motivation and engagement in virtual reality Chinese language learning questionnaire (MEVRCLQ). Proceedings of the 6th International Symposium on Educational Technology (ISET 2020) (pp. 67–72). IEEE.

Huang, B., & Jong, M. S. Y. (2020). Developing a generic rubric for evaluating students’ works in STEM Education. Proceedings of the 6th International Symposium on Educational Technology (ISET 2020) (pp. 210–213). IEEE.

Jiang, M. Y. C., & Jong, M. S. Y. (2020). Learner preparedness in flipped learning: A case study of a flipped postgraduate course. Proceedings of in the 6th International Symposium on Educational Technology (ISET 2020) (pp. 67–72). IEEE.

Chai, C. S., Lin, P. Y., Jong, M. S. Y., Dai, Y., Chiu, T. K. F., & Huang, B. (2020). Factors influencing students’ behavioral intention to continue artificial intelligence learning. Proceedings of the 6th International Symposium on Educational Technology (ISET 2020) (pp. 147–150). IEEE.

Lin, V., Liu, G. Z., Chen, N. S., & Jong, M. S. Y. (2020). Effects of scenery-based virtual reality dyadic activities on English writing for tourism purposes. Proceedings of the 3rd Pan-Pacific Technology Enhanced Language Learning (PPTELL 2020) (pp. 99–100). University of North Texas.

Lau, W. W. F., Jong, M. S. Y., Cheng, G. K. S., & Chu, S. K. W. (2020). Teachers’ concerns about STEM education in Hong Kong. Proceedings of EdMedia + Innovate Learning 2020 (EDIL 2020) (pp. 344–347). Association for the Advancement of Computing in Education.

Jong, M. S. Y., Tsai, C. C., Xie, H., Tam, V., Wong, F., Jiang, Y. C., & Chen, M. Y. (2020). A pilot study of Learner-Immersed Virtual Interactive Expedition (LIVIE) [Paper presentation]. America Educational Research Association Annual Meeting 2020 (AERA 2020), San Francisco, USA.

Zhou, X. H., Jong, M. S. Y., Chai, C. S., Dai, Y., & Chiu, T. K. F. (2020). Factors influencing students’ enrolment and completion of online general education courses: A pilot study. Online Paper Repository of the America Educational Research Association Annual Meeting 2020 (AERA 2020). American Educational Research Association.

Huang, B., Lan, M., Jong, M. S. Y., & Hew, T. K. F. (2020). Assessing the effectiveness of gamification on students’ quality of thinking in online community [Paper presentation]. America Educational Research Association Annual Meeting 2020 (AERA 2020).

Jong, M. S. Y., Chen, G., Tam, V., Jiang, Y. C., & Chen. M. Y. (2019). Unforeseen impediments emerging in the process of flipped learning: A lesson learned in FIBER. Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. II, pp. 569–574). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., Tsai, C. C., Xie, H., Wong, F., Tam, V., Zhou, X. H. (2019). Exploring the possibility of leveraging spherical video-based immersive virtual reality in secondary geography education. Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. II, pp. 709–711). Asia-Pacific Society for Computers in Education.

Chen, M. Y., Jong, M. S. Y., Chai, C. S., & Zhou, X. H. (2019). Students’ conceptions of interactive spherical video-based virtual reality supported Chinese writing learning. Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. II, pp. 593–597). Asia-Pacific Society for Computers in Education.

Chao, G., Jong, M. S. Y., Chai, C. S., & Luk, E. T. H. (2019). Educational use of spherical video-based virtual reality: A preliminary study from the teacher perspective. Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. I, pp. 756–761). Asia-Pacific Society for Computers in Education .

Huang, S. H., Jiang, Y. C., & Jong, M. S. Y. (2019). Exploring the effects of socio-economic status, motivation and ICT use on science achievement: Findings from PISA 2015. Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. I, pp. 777–779). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., Chen, G., & Tam, V. (2019). Gamifying flipped learning for promoting students’ online participation. Proceeding of the Digital Games Research Association Annual Meeting 2019 (DiGRA 2019) (pp. 1–3). Digital Games Research Association.

Jiang, M. Y. C., Jong, M. S. Y., Lau, W. W. F., & Luk, E. T. H. (2019). Does ICT use matter between socioeconomic status and academic performance?. Proceedings of the 5th International Symposium on Educational Technology (ISET 2019) (pp. 83–86). IEEE.

Liu, S., Jong, M. S. Y., Yin, H. B., Leung, H. F., & Chen, M. Y. (2019). Design of a “Micro-Module Bank” for facilitating higher education teachers to adopt the flipped classroom in practice. Proceedings of the 5th International Symposium on Educational Technology (ISET 2019) (pp. 301–303). IEEE.

Chan, C. K., Tsang, T. W., Chong, H. M., Jong, M. S. Y., & Chen, M. Y. (2019). Leveraging virtual reality to promote junior secondary students’ Chinese writing ability and humanistic literacy. Proceedings of the 5th International Conference on Game-Based Learning (ICGBL 2019) (pp. 249–261). International Conference on Game-Based Learning. (in Chinese)

Weng, X. J., Wang, M., & Jong, M. S. Y. (2019). An investigation of elementary students’ attitude towards STEM education. Proceedings of the 23rd Global Chinese Conference on Computers in Education (GCCCE 2019) (pp. 21–22). Global Chinese Conference on Computer in Education.

Jong, M. S. Y., Chen, G. W., Tam, V., Chai, C. S., & Jiang, Y. C. (2019). FIBER: A flipped pedagogy for social humanities education [Paper presentation]. America Educational Research Association Annual Meeting 2019 (AERA 2019), Toronto, Canada.

Lin, H. C. S., Yu, S. J., Sun, J. C. Y., & Jong, M. S. Y. (2018). An innovative approach improving university students’ situational interest using the wearable spherical video-based virtual reality guide in the library. Proceedings of the 26th International Conference on Computers in Education (ICCE 2018) (pp. 114–119). Asia-Pacific Society for Computers in Education.

Chen, M. Y., Jong, M. S. Y., Tong, M. W., & Chai, C. S. (2018). A radial basis function neural network prediction model based on association rules. Proceedings of the 26th International Conference on Computers in Education (ICCE 2018) (pp. 364–366). Asia-Pacific Society for Computers in Education.

Weng, X. J., Chai, C. S., Jong, M. S. Y., & Wong, G. K. W. (2018). Perceptions of teachers and students towards integrating computational thinking into language education: A pilot study. Proceedings of the 26th International Conference on Computers in Education (ICCE 2018) (pp. 670–675). Asia-Pacific Society for Computers in Education.

Jiang, Y. C., & Jong, M. S. Y. (2018). Development and validation of questionnaire of perceived self-efficacy in college English learning (QSECEL): A preliminary study [Paper presentation]. The 13th Cross-Strait Conference on Educational and Psychological (CSEPT2018), Taipei, Taiwan.

Jiang, Y. C., & Jong, M. S. Y. (2018). Examining the impact of semantic relatedness on acquisition of English vocabulary: Evidence from Mainland China [Paper presentation]. The 5th Teaching and Education Conference, Amsterdam, Netherlands.

Chan, S. K. C., Geng, J., Jong, M. S. Y., & Lau, D. T. M. (2018). Addressing the challenges in engineering classes: Harnessing active learning in a robotics course. Proceedings of the 4th International Symposium on Educational Technology (ISET 2018) (pp. 162–164). IEEE.

Geng, J., Jong, M. S. Y., Luk, E. T. H., & Jiang, Y. C. (2018). Comparative study on the pedagogical use of interactive spherical video-based virtual reality: The EduVenture-VR experience. Proceedings of the 4th International Symposium on Educational Technology (ISET 2018) (pp. 261–263). IEEE.

Jiang, Y. C., Jong, M. S. Y., Geng, J., & Luk, E. T. H. (2018). A survey study on undergraduates’ learner autonomy in an EFL blended learning setting. Proceedings of the 22nd Global Chinese Conference on Computers in Education (GCCCE 2018) (pp. 983–987). Global Chinese Conference on Computer in Education. (in Chinese)

Geng, J., Jong, M. S. Y., Luk, E. T. H., Tsai, C. C., Liang, J. C., & Hwang ,G. J. (2018). Influential factors for teacher acceptance of interactive spherical video-based virtual reality supported pedagogical approach [Paper presentation]. America Educational Research Association Annual Meeting 2018 (AERA 2018), New York, USA.

Jong, M. S. Y., Chan, T., Geng, J., & Luk, E. (2018). An evaluative study of GPS-supported outdoor context-aware social inquiry [Paper presentation]. America Educational Research Association Annual Meeting 2018 (AERA 2018), New York, USA.

Jiang, Y. C., Jong, M. S. Y., Lau, W. W. F., & Meng, H. (2018). Developing university-based micro-modules: Practical perspectives from CUHK. Proceedings of Eurasian Conference on Educational Innovation 2018 (ECEI 2018) (pp. 49–50). International Institute of Knowledge Innovation and Invention Private Limited.

Jong, M. S. Y., Chan, T., Tam, V., & Hue, M. T. (2017). Gamifiying outdoor social inquiry learning with context-aware technology. Proceedings of the 5th International Conference on Educational Technology (ICEduTech 2017) (pp. 193–195). IADIS Press.

Geng, J., Luk, E. T. H., & Jong, M. S. Y. (2017). Teachers’ concerns about adopting interactive spherical video-based virtual reality. Proceedings of the 25th International Conference on Computers in Education (ICCE 2017) (pp. 586–593). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., Tam, V., Lau, W. W. F., Chan, T., Shang, J. J., & Luk, E. T. H. (2017). A pilot study of harnessing the flipped classroom strategy in social inquiry learning [Paper presentation]. America Educational Research Association Annual Meeting 2017 (AERA 2017), San Antonia, Texas, USA.

Shih, J. L., Chang, M., Jong, M. S. Y., & Jan, M. F. (2017). Multi-sensorial and cross-disciplinary innovative design of game-based learning. Proceedings of the 25th International Conference on Computers in Education (ICCE 2017) (pp. 46–51). Asia-Pacific Society for Computers in Education.

Jiang, Y. C., Jong, M. S. Y., & Geng, J. (2017). Studies on “Internet plus FLT” in Chinese context: Review and retrospection. Proceedings of the 21st Global Chinese Conference on Computers in Education (GCCCE 2017) (pp. 427–430). Global Chinese Conference on Computers in Education. (in Chinese)

Dong, A. M., Jong, M. S. Y., & Luk, E. T. H. (2017). Peer interaction in the flipped classroom: A way of reaching interactive engagement. Proceedings of the 21st Global Chinese Conference on Computers in Education (GCCCE 2017) (pp. 87–88). Global Chinese Conference on Computers in Education. (in Chinese)

Wong, F., Chan, K. M., Lee, V., Jong, M. S. Y., Hodgson, P., Marafa, L., Chan, J., Cheng, A., Lui, V., Ng, Y. K., Ngai, P., & Chan, T. (2017). Active learning through an immersive virtual reality environment [Poster presentation]. CUHK Teaching and Learning Innovation Expo 2017, Hong Kong, China.

Lu, P. C., Jong, M. S. Y., & Liang, J. C. (2016). Examining the difference of online academic information searching behaviors and Internet-specific epistemological beliefs between Taiwan and Hong Kong high school students. Proceedings of the 2nd International Conference for Personal Epistemology and Learning (PEL 2016) (7 pages). National Taiwan University of Science and Technology. (in Chinese)

Cheung, K., Luk, E. T. H., & Jong, M. S. Y. (2016). Challenges in flipping Hong Kong’s classrooms. Proceedings of the 24th International Conference on Computers in Education (ICCE 2016) (pp. 633–638). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., & Chan, T. (2016). Research gaps in context-aware fieldtrip for experiential learning: Implications for further study. Proceedings of the 2nd International Conference on Education and Psychology (ICEAP2016) (pp. 615–617). International Conference on Education and Psychology.

Lau, W. W. F., Hung, J., & Jong M. S. Y. (2016). Demographic predictors of social media usage among pre-service teachers. Proceedings of EdMedia 2016 (pp. 116–121). Association for the Advancement of Computing in Education.

Jong, M. S. Y., Lau, W. W. F., & Chan, T. (2016). A pilot study on integrating virtual mentoring into serious gaming. Proceedings of International Conference on Internet Studies (pp. 1–8). Academy of Taiwan Information Systems Research.

Cheung, K., Wong, C. C., & Jong, M. S. Y. (2016). Game-based learning in Liberal Studies: Learning and inquiring through role-playing. Proceedings of the 7th Global Chinese Conference on Inquiry learning (GCCIL 2016) (pp. 8–20). Chinese Society for Inquiry Learning. (in Chinese)

Song, Y., Sun, D., & Jong, M. S. Y. (2016). Enhancing students’ science learning in a seamless inquiry-based learning environment leveraged by BYOD. Workshop proceedings of the 12th International Conference of the Learning Sciences (ICLS 2016) (pp. 37–43). International Society of the Learning Sciences.

Chan, K. M., Jong, M. S. Y., Luk, E. T. H. (2016). Field venture: Mobile electronic work sheet for field study [Poster presentation]. CUHK Teaching and Learning Innovation Expo 2016, Hong Kong, China.

Cheung, K., & Jong, M. S. Y. (2016). Implementing the flipped classroom in K-12 classroom in Hong Kong: Teachers’ concerns under the shift of educational paradigm. Proceedings of the 20th Global Chinese Conference on Computers in Education (GCCCE 2016) (pp. 479–486). Global Chinese Conference on Computers in Education.

Rong, W. N., & Jong, M. S. Y. (2016). Investigation and analysis on the information literacy of middle school teachers in Hong Kong. Proceedings of the 20th Global Chinese Conference on Computers in Education (GCCCE 2016) (pp. 499–502). Global Chinese Conference on Computers in Education.

Dong, A. M., & Jong, M. S. Y. (2016). Literature review of the design of teaching and learning activities in the flipped classroom. Doctoral Student Forum Proceedings of the 20th Global Chinese Conference on Computers in Education (GCCCE 2016) (pp. 16–20). Global Chinese Conference on Computers in Education.

Jong, M. S. Y., Chan, T., & Luk, E. T. H. (2016). Teachers’ view on harnessing LearningVillages [Paper presentation]. America Educational Research Association Annual Meeting 2016 (AERA 2016), Washington, DC, USA.

Dong, A. M., & Jong, M. S. Y. (2016). Teachers’ concerns of the flipped classroom in Hong Kong middle schools [Paper presentation]. The 24th Chinese America Educational Research and Development Association Annual Conference, Washington, USA.

Jong, M. S. Y., & Dong, A. M. (2015). Meta-work on leveraging COGBLe in formal school education. Workshop proceedings of the 23rd International Conference on Computers in Education (ICCE 2015) (pp. 692–695). Asia-Pacific Society for Computers in Education.

Sze, P., Jong, M. S. Y., Chan, T., Luk, E. T. H., & Ho, A. (2015). Flipped teaching for excellence in methodology training for teachers of English in school education [Poster presentation]. CUHK Teaching and Learning Innovation Expo 2015, Hong Kong, China.

Jong, M. S. Y., Tam, V. W. L., & Huang, L. Y. F. (2014). Teachers’ concerns about implementing constructivist online game-based learning in formal education [Paper presentation]. America Educational Research Association Annual Meeting 2014 (AERA 2014), Philadelphia, USA.

Jong, M. S. Y., & Shang J. J. (2014). Replacing conventional classroom teaching by constructivist online game-based learning: Will it work in formal school education? [Paper presentation]. British Educational Research Association Annual Conference 2014 (BERA 2014), London, UK.

Jong, M. S. Y., & Luk, E. T. H. (2014). Adopting EagleEye in outdoor exploratory learning from the teacher perspective. Proceedings of the 14th IEEE International Conference on Advanced Learning Technology (ICALT 2014) (pp. 617–621). IEEE.

Tang, W. K. W., & Jong, M. S. Y. (2014). Information literacy skills of pre-service teachers: A case study. Proceedings of the 22nd International Conference on Computers in Education (ICCE 2014) (pp. 951–956). Asia-Pacific Society for Computers in Education.

Li, S. L., Luk, E. T. H., & Jong, M. S. Y. (2014). Design of MOOC for in-service teacher professional development: A case of teachers’ refresher training course in Hong Kong. Workshop Proceedings of the 22nd International Conference on Computers in Education (ICCE 2014) (pp. 508–513). Asia-Pacific Society for Computers in Education.

Li, S. L., Jong, M. S. Y., Luk, E. T. H., & Zhang, X. Q. (2014). Teaching and learning with tablet-based e-books: Evaluating students’ perceptions and performance. Proceedings of the 18th Global Chinese Conference on Computers in Education (GCCCE 2014) (pp. 495–498). Global Chinese Conference on Computers in Education.

Zhang, X. Q., Jong, M. S. Y., Jiang, Y., Li, S. L. (2014). Exploring the importance of teachers in mobile learning activities: A case study based on a mobile learning system—EagleEye. Proceedings of the 18th Global Chinese Conference on Computers in Education (GCCCE 2014) (pp. 216–219). Global Chinese Conference on Computers in Education. (in Chinese).

Li, S. L., Chan, R. Y. Y., Jong, M. S. Y., Huang, J., & Yu, P. (2013). Students’ epistemic cognition in online social networks. Proceedings of the 17th Global Chinese Conference on Computers in Education (GCCCE 2013) (pp. 17–20). Global Chinese Conference on Computers in Education.

Shang, J. J., Jong, M. S. Y., Dong, A. M., & Chen, F. (2013). Design and application of game-based online courses based on blended learning theory. Proceedings of the 6th International Conference on Hybrid Learning (ICHL 2013)(pp. 39–46). Springer.

Jong, M. S. Y., Geng, J., & Jiang, Y. (2013). A case study of adopting LearningVillages in collaborative inquiry learning. Proceedings of the 17th Global Chinese Conference on Computers in Education (GCCCE 2013) (pp. 371–378). Global Chinese Conference on Computers in Education.

Jong, M. S. Y., & Zhang, X. (2013). LOCALE—Location-Oriented Collaborative Learning Environment. Workshop Proceedings of the 13th IEEE International Conference on Advanced Learning Technology (ICALT 2013)(pp. 469–470). IEEE.

Chan, R. Y. Y., Jong, M. S. Y., Luk, E. T. H., & Zhang, X. (2013). Dynamic collective mobile gaming. Workshop Proceedings of the 13th IEEE International Conference on Advanced Learning Technology (ICALT 2013)(pp. 465–466). IEEE.

Jong, M. S. Y., Luk, E. T. H., & Lee, J. H. M. (2012). An integrated GPS-supported outdoor exploratory educational system—EagleEye. Proceedings of the 20th International Conference on Computers in Education (ICCE 2012) (pp. 338–345). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., Luk, E. T. H., Zhang, X. Q., & Li, S. L. (2013). Equipping education students with pedagogical knowledge and technical skills in facilitating outdoor exploratory learning [Poster presentation]. CUHK Teaching and Learning Innovation Expo 2013, Hong Kong, China.

Shang, J. J., Zhang, Z., Jong, M. S. Y., & Jiang, Y. (2012). Design of the online courses of game-based learning. Proceedings of the 16th Global Chinese Conference on Computers in Education (GCCCE 2012) (pp. 369­–372). Global Chinese Conference on Computers in Education. (in Chinese)

Lee, K. W., Jong, M. S. Y., Man, H. W., Chan, S. C., & Yip, S. S. (2012). A case study of using virtual reality to eliminate students’ misunderstanding of the refraction and reflection of light. Teacher Forum Proceedings of the 16th Global Chinese Conference on Computers in Education (GCCCE 2012) (pp. 123–126). Global Chinese Conference on Computers in Education. (in Chinese)

Chan, S. C., Jong, M. S. Y., Man, H. W., Lee, K. W., & Yip, S. S. (2012). A case study of using Google Doc as an online mind-mapping platform to facilitate students’ pre-writing brainstorm. Teacher Forum Proceedings of the 16th Global Chinese Conference on Computers in Education (GCCCE 2012) (pp. 143–146). Global Chinese Conference on Computers in Education. (in Chinese)

Jiang, Y., Shang, J. J., Jong, M. S. Y., Wei, D. H., & Liang, D. W. (2011). A comparative study of the learning methods in WebQuest and game-based inquiry learning. Proceedings of the 3rd International Conference on Digital Game-based Learning (ICDGL 2011) (pp. 24–35). Chinese Society for Inquiry Learning. (in Chinese)

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2011). A case study of an academic achievement-oriented student in game-based learning. Proceedings of the 11th IEEE International Conference on Advanced Learning Technology (ICALT 2011) (pp. 7–11). IEEE.

Jong, M. S. Y., Shang, J. J., & Lee, J. H. M. (2011). A case study of a gamer-student in game-based learning. Proceedings of the 19th International Conference on Computers in Education (ICCE 2011) (pp. 508–512). Asia-Pacific Society for Computers in Education.

Jiang, Y., Jong, M. S. Y., & Shang, J. J. (2011). A comparative study of WebQuest and game-based inquiry learning. Proceedings of the 15th Global Chinese Conference on Computers in Education (GCCCE 2011) (pp. 766–770). Global Chinese Conference on Computers in Education. (in Chinese)

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). The significance of emotional support to students in game-based learning. Proceedings of the 18th International Conference on Computers in Education (ICCE 2010) (pp. 525–532). Asia-Pacific Society for Computers in Education.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). A case study of a non-gamer student’s learning process in VISOLE. Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010) (pp. 77–84). IEEE.

Yu, H. C., Lee, F. L., Jong, M. S. Y., Man, H. W., Chan, S. C., Yip, S. S., & Yip, S. W. (2010). Reflection on the value of using interactive whiteboard in teaching and learning. Proceedings of the 1st Global Chinese Conference on Inquiry Learning (GCCIL 2010) [CD-ROM] (4 pages). Chinese Society for Inquiry Learning. (in Chinese)

Tse, A. W. C., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2010). A pilot study on teachers’ question types and students’ critical thinking skill types in asynchronous online discussion. Proceedings of the 1st Global Chinese Conference on Inquiry Learning (GCCIL 2010)[CD-ROM] (8 pages). Chinese Society for Inquiry Learning .

Chan, S. C., Lee, F. L., Jong, M. S. Y., Man, H. W., Yu, H. C., Yip, S. S., & Yip, S. W. (2010). A study of how self-regulated learning theory facilitates the development of information literacy: Taking WebQuest as an example. Proceedings of the 6th Guangdong-Hong Kong-Macau Information Technology in Education Conference. (GHM 2010) (pp. 69–73). University of Macau. (in Chinese)

Jiang, Y., Jong, M. S. Y., & Shang, J. J. (2010). A comparative study of game-based inquiry learning cases. Proceedings of the 14th Global Chinese Conference on Computers in Education (GCCCE 2010) (pp. 153–156). Global Chinese Conference on Computer in Education. (in Chinese)

Man, H. W., Lee, F. L., Jong, M. S. Y., Chan, S. C., Yu, H. C., Yip, S. S., & Chan, P. K. (2010). Reflection on the pedagogical application of educational games in Hong Kong’s new senior secondary curriculum: Practice and application of instructional scaffolding in Farmtasia. Proceedings of the 2nd International Conference on Digital Game-based Learning (ICDGL 2010) (pp.155–160). Chinese Society for Inquiry Learning. (in Chinese)

Jong, M. S. Y. (2009). Exploring the integration of constructivist computer game-based learning into formal school curriculum teaching. Doctoral Student Forum Proceedings of the 17th International Conference on Computers in Education (ICCE 2009) (pp. 23–26). Asia-Pacific Society for Computers in Education.

Tse, A. W. C., Jong, M. S. Y., Zhou, Y. X., Chen, W. Q., Lee, F. L., & Lee, J. H. M. (2009). The effectiveness of teachers’ facilitation in using game elements to motivate students’ participation in CSCL discussion. Proceedings of the 17th International Conference on Computers in Education (ICCE 2009) (pp. 394–396). Asia-Pacific Society for Computers in Education.

Tse, A. W. C., Jong, M. S. Y., Zhou, Y. X., Chen, W. Q., Lee, F. L., & Lee, J. H. M. (2009). Use of game elements to motivate students to participate in CSCL discussion. Proceedings of the 5th Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2009) [CD-ROM] (8 pages). South China Normal University.

Zhou, Y. Z., Tse, A. W. C., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., & Wang, X. (2009). Students’ learning with mind map in LearningVillages. Proceedings of the 5th Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2009) [CD-ROM] (8 pages). South China Normal University.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2009). Problem solving process and strategies in VISOLE. Proceedings of the 13th Global Chinese Conference on Computers in Education (GCCCE 2009) (pp. 150–158). Global Chinese Conference on Computer in Education.

Jong, M. S. Y., Tse, A. W. C., Zhou, Y. Z., Chen, W. Q., Lee, F. L., & Lee, J. H. M. (2008). Using posting templates for enhancing students’ argumentative elaborations in LearningVillages. Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008) (pp. 180–187). IEEE.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2008). Teachers’ concerns about the implementation of the VISOLE pedagogy. Proceedings of the 16th International Conference on Computers in Education (ICCE 2008) (pp. 665–672). Asia-Pacific Society for Computers in Education.

Leung, Y. Y., & Jong, M. S. Y. (2008). Empowering students’ information literacy in cognitive dimension with the integration of Big6 into General Studies curriculum. Proceedings of the 4th Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2008) [CD-ROM] (8 pages). City University of Hong Kong.

Ng, C. K., & Jong, M. S. Y. (2008). Integrating IT into teaching: A case study of two new secondary mathematics teachers. Proceedings of the 4th Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2008) [CD-ROM] (8 pages). City University of Hong Kong.

Shang, J. J., & Jong, M. S. Y. (2008). Educational games: Development aspects, difficulties and obstacles. Proceedings of the 7th Educational Technology International Forum (pp. 119–125). Shandong Normal University.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2008). The pedagogical implementation of VISOLE [Paper presentation]. Hong Kong IT in Education Symposium 2008, Hong Kong, China.

Tse, A. W. C., Jong, M. S. Y., Lee, J. H. M., & Lee, F. L. (2008). Using online and offline scaffolds to support students’ learning in inter-school online project-based learning through LearningVillages [Paper presentation]. Hong Kong IT in Education Symposium 2008, Hong Kong, China.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2008). VISOLE: An example of hybrid learning. Proceedings of the 1st International Conference on Hybrid Learning and Education 2008 (pp. 348–358). Springer.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2007). An exploratory study on VISOLE—A new game-based constructivist online learning paradigm [Paper presentation]. America Educational Research Association Annual Convention 2007 (AERA 2007), Chicago, USA.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2007). A pilot study on Virtual Interactive Student-Oriented Learning Environment. Proceedings of the 1st IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGTEL 2007) (pp. 65–72).

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2007). Multiple case studies on students’ behaviour in game-based learning. Proceedings of the 6th Educational Technology International Forum (pp. 329–340). Xidian University.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2007). Design and implementation of VISOLE. Proceedings of the 3rd Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2007) [CD-ROM] (8 pages). Macau Computer Association.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2007). Teachers’ perceptions of harnessing VISOLE for learning and teaching. Proceedings of the 11th Global Chinese Conference on Computers in Education (GCCCE 2007) (pp. 392–399). Global Chinese Conference on Computer in Education.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2007). Motivational strategies in VISOLE: Do they work?. Proceedings of the 11th Global Chinese Conference on Computers in Education (GCCCE 2007) (pp. 368–375). Global Chinese Conference on Computer in Education.

Shang, J. J., & Jong, M. S. Y. (2007). Using case study research in game-based learning: Our empirical experience. Doctoral Student Forum Proceedings of the 11th Global Chinese Conference on Computers in Education (GCCCE 2007) (pp. 1–6). Global Chinese Conference on Computer in Education.

Keppell, M. J., Jong, M. S. Y., Tsang, H., Bennett, S., & Lockyer, L. (2006). Cross-cultural online communication: Making connections through project-based learning. Proceedings of AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 1233–1240). AACE.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2006). A new vision for empowering learning and teaching with IT: The VISOLE approach. Proceedings of the Hong Kong International IT in Education Conference 2006 (pp. 18–25). Hong Kong Education and Manpower Bureau.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2006). Educational games: Research and application. Proceedings of the Hong Kong International IT in Education Conference 2006 (pp. 303–313). Hong Kong Education and Manpower Bureau.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2006). A study of motivation, effectiveness, and other problems in educational games. Proceedings of the 2nd Guangdong-Hong Kong-Macau Conference on Information Technology in Education (GHM 2006) [CD-ROM] (8 pages). South China Normal University.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2006). Two critical teacher facilitating tasks in VISOLE: Scaffolding and debriefing. Proceedings of the 10th Global Chinese Conference on Computers in Education (GCCCE 2006) [CD-ROM] (8 pages). Global Chinese Conference on Computer in Education.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2006). An empirical study on online-game players’ motivation. Proceedings of the 10th Global Chinese Conference on Computers in Education (GCCCE 2006) [CD-ROM] (8 pages). Global Chinese Conference on Computer in Education.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2006). What teachers should know about digital game-based learning. Workshop Proceedings of the 14th International Conference on Computers in Education (ICCE 2006): Pedagogical Design of Educational Games (pp. 33–40). Asia-Pacific Society for Computers in Education.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2006). VISOLE: A new game-based situated learning paradigm. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (pp. 1082–1083). IEEE.

Book Chapters

Jong, M. S. Y., Cheung, K. K. F., Jiang, Y. C., Chan, T., Tam, V., & Hue, M. T. (2018). Mobile outdoor inquiry-based learning activities in Hong Kong. In D. Wu & J. Y. Yao (Eds.), Case studies of ICT in education worldwide 2016–2017 (pp. 38–56). Being Normal University Press. (in Chinese)

Jiang, Y., Zhang, L., Shang, J. J., & Jong, M. S. Y. (2017). Game-based learning: Design and application. In H. Niemi & J. Jia (Eds.), New ways to teach and learn in China and Finland (pp. 195–211). Peter Lang.

Huang, Y., & Tse, C. S. (2017). Linguistic relativity in conceptual metaphors. In A. Ardila, A.B. Cieślicka, R.R. Heredia & M. Rosselli (Eds.), Psychology of bilingualism: The cognitive and emotional world of bilinguals (pp. 3–26). Springer.

Jong, M. S. Y., Shang, J. J., & Tam, V. W. L. (2016). Using non-player characters to scaffold non-gamer students in the process of constructivist game-based learning. In J. M. Spector, B. B. Lockee & M. D. Childress (Eds.), Learning, design, and technology: An international compendium of theory, research practice, and policy (pp. 1–19). Springer.

Jong, M. S. Y. (2015). Context-aware geography field trip with EagleEye: Teachers’ first experience. In M. Chang & Y. Li (Eds.), Smart Learning Environments (pp. 77–93). Springer.

Jong, M. S. Y., Lee, J. H. M., & Shang, J. J. (2013). Educational use of computer game: Where we are and what’s next? In R. Huang, Kinshuk & J. M. Spector (Eds.), Reshaping learning: Frontiers of learning technology in a global context (pp. 299–320). Springer.

Shang, J. J., Jong, M. S. Y., Lee, F. L., & Lee, J. H. M. (2013). Problem solving processes and strategies in VISOLE. In H. Yang & S. Wang (Eds.), Cases on e-Learning management: Development and implementation (pp. 223–239). Information Science Reference.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). Constructivist learning through computer gaming. In M. R. Syed (Ed.), Technologies shaping instruction and distance education: New studies and utilization (pp. 207–222). Information Science Reference.

Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). VISOLE—A constructivist pedagogical approach to game-based learning. In H. Yang & S. Yuen (Eds.),  Collective intelligence and e-learning 2.0: Implications of web-based communities and networking (pp. 185–206). Information Science Reference.

Jong, M. S. Y., Shang, J. J., Lee, F. L., Lee, J. H. M., & Law, H. Y. (2006). Learning online: A comparative study of a game-based situated learning approach and a traditional web-based learning approach. In Z. Pan, R. Aylett, H. Diener, X. Jin, S. Gobel & L. Li (Eds.),  Lecture notes in computer science: Technologies for e-Learning and digital entertainment (pp. 541–551). Springer.

Books

Jong M. S. Y., Jiang, Y., & Dong, A. M. (2015). Digital game-based learning research and praxis. Beijing Normal University Press. (in Chinese)

Shang, J. J., Jiang, Y., & Jong M. S. Y. (2012). The power of games. Peking University Press. (in Chinese)

Jong, M. S. Y., & Hui, P. Y. (2011). Game-based collaborative learning between Beijing and Hong Kong primary schools. Centre for the Advancement of IT in Education, CUHK. (in Chinese)